Setting: Split screen! Furbopal and Artemis are in a different room in the basements of Bio-Blocks. Burt is taking his loot to... where is Burt going with this body anyway?
Motivation: Improvise!
Duration: 2 conflict rolls per Star
Difficulty: 6
Severity: 2
Direction: Doctor 926 looks through a large microscope with it's farthest lens inside Thursday's ear. "Curiouser and curiouser," the Doctor ponders, "the singularity I detected earlier is missing. I was sure it was right here. This specimen's neural structure had been serving as an energy matrix to hold the singularity in place. It must have shaken loose and fallen out. Artemis, Furbopal, have either of you seen a space-time distortion, perhaps on the floor?"
Thursday, July 1, 2010
Wednesday, March 24, 2010
Scene 4: Return to Bio-Blocks
Stage: 926's lab level beneath the Bio-Blocks Corporate tower.
Motivation: Discover the secret of Doctor Lister's research.
Duration: 4 actions (Conflict Rolls) per star.
Severity: 1
Difficulty: 7
Directions: as per Scene #3. This scene may involve a lot of talking and questioning. Stars may apply their actions to questioning or research if they wish or just roleplay it. I will likely call for some other Conflict Rolls when and if something actually happens.
Motivation: Discover the secret of Doctor Lister's research.
Duration: 4 actions (Conflict Rolls) per star.
Severity: 1
Difficulty: 7
Directions: as per Scene #3. This scene may involve a lot of talking and questioning. Stars may apply their actions to questioning or research if they wish or just roleplay it. I will likely call for some other Conflict Rolls when and if something actually happens.
Tuesday, February 2, 2010
Scene 3: the Warehouse
Mood music link.
The robot asks, "Yeah, whadayawant?"
Stage: Warehouse of the Robot Mafia.
Motivation: The Stars are trying to get inside and find a specific crate
Duration: 3 actions per Star
Severity: 1
Difficulty: 6
Conflict #1: Getting past
Directions: Declare your action. I'll negotiate with you to determine what roll you will need. When we agree, roll a ten-sider. The goal will probably be the default difficulty of the scene (in this case, an easy 6) based on adding an attribute, skill, and the die roll together. Regardless of whether the conflict roll meets the difficulty rating, a natural 1 will result in a bad twist of luck (but still might successfully resolve the conflict). A roll of a natural 10 will give the Stars a new benefit.
Winds from the worsening storm blow in off the water. The rain pours down in sheets. Waves crash over the sea wall and spill water onto the street. On the side of a chain-link fence, a metal sign clatters in the wind. It reads, "Warehouse of Foreboding Atmosphere." The next sign reads, "NO TRESPASSING! Violators will be recycled."
Three cloaked figures (our Stars) slip through a torn corner of a chain link fence. They reach the front of the warehouse. An owl at the top of the building screeches and flies away. Burt knocks on the small door. Two huge robot eyes open on the wall. The building's mouth opens as robot speaks. The warehouse is a robot!
The robot asks, "Yeah, whadayawant?"
Stage: Warehouse of the Robot Mafia.
Motivation: The Stars are trying to get inside and find a specific crate
Duration: 3 actions per Star
Severity: 1
Difficulty: 6
Conflict #1: Getting past
Directions: Declare your action. I'll negotiate with you to determine what roll you will need. When we agree, roll a ten-sider. The goal will probably be the default difficulty of the scene (in this case, an easy 6) based on adding an attribute, skill, and the die roll together. Regardless of whether the conflict roll meets the difficulty rating, a natural 1 will result in a bad twist of luck (but still might successfully resolve the conflict). A roll of a natural 10 will give the Stars a new benefit.
Subscribe to:
Posts (Atom)