Winds from the worsening storm blow in off the water. The rain pours down in sheets. Waves crash over the sea wall and spill water onto the street. On the side of a chain-link fence, a metal sign clatters in the wind. It reads, "Warehouse of Foreboding Atmosphere." The next sign reads, "NO TRESPASSING! Violators will be recycled."
Three cloaked figures (our Stars) slip through a torn corner of a chain link fence. They reach the front of the warehouse. An owl at the top of the building screeches and flies away. Burt knocks on the small door. Two huge robot eyes open on the wall. The building's mouth opens as robot speaks. The warehouse is a robot!
The robot asks, "Yeah, whadayawant?"
Stage: Warehouse of the Robot Mafia.
Motivation: The Stars are trying to get inside and find a specific crate
Duration: 3 actions per Star
Severity: 1
Difficulty: 6
Conflict #1: Getting past
Directions: Declare your action. I'll negotiate with you to determine what roll you will need. When we agree, roll a ten-sider. The goal will probably be the default difficulty of the scene (in this case, an easy 6) based on adding an attribute, skill, and the die roll together. Regardless of whether the conflict roll meets the difficulty rating, a natural 1 will result in a bad twist of luck (but still might successfully resolve the conflict). A roll of a natural 10 will give the Stars a new benefit.